Product design people love to use.

UX and UI design for SaaS, apps and platforms. We research, design and test with real users. Then our own developers build it too.

  • 5.0 on Google, from 49 reviews
  • 150+ projects
  • 14+ years of experience
Skip the canvas

Our work50 designs

Work we designed.

Dashboards, mobile apps, AI products, landing pages and standalone components. Click a design to see it large, zoom in and read about the choices we made.

A selection of client work and concepts. We leave out client names.

  • AI image editor

    AI product

  • Integrations onboarding

    Mobile app

  • Invoices and clients

    Web app

  • Dark SaaS landing page

    Landing page

  • Filters in an EV charging app

    Mobile app

  • Choosing an AI model and mode

    AI product

  • Financial metric cards

    Web app

  • Joining a video room

    Mobile app

  • Automation in a web app

    Web app

  • Mail app inbox

    Web app

  • Crypto transaction details

    Component

  • Sharing and permissions

    Mobile app

12 of 50

What we design. From the first conversation to the last pixel.

Eight disciplines, one team. We start with the people who use your product and finish with screens your developer can build without guesswork.

For SaaS, apps, platforms and dashboards and websites.

Demo · Bakkerij Vennegem

Every tile follows the same demo: a bakery’s ordering app.

  • 01UX research

    We talk to your users and watch how they work. What we hear, we turn into insights you can base decisions on.

    For your developer: User stories and acceptance criteria, straight from the research.

  • 02UX design

    Flows and wireframes: what people see, where they tap, what happens when things go wrong. Logic first, looks second.

    For your developer: Every flow with all its screens and edge cases: empty, loading and error.

  • 03UI design

    The final design: typography, color and details that carry your brand and feel calm.

    For your developer: Exact sizes, spacing and tokens in Figma, icons as SVG.

  • 04Design systems

    One library of components and rules, so every new screen is right from the start. Across multiple products, too.

    For your developer: Tokens as CSS variables, components with variants and states.

  • 05Prototypes

    Clickable screens that feel like the real product. You test the idea before a single line of code exists.

    For your developer: Every transition with its trigger, duration and easing.

  • Example

    06Usability tests

    Real people do real tasks, and we watch where they get stuck. Then we adjust the design.

    For your developer: Findings ranked by priority, with the updated screen.

  • 07Accessibility

    Readable contrast, visible focus and tap targets of at least 24 × 24 pixels. So your product works for everyone.

    For your developer: WCAG 2.2 AA as the starting point, checked for every component.

  • 08Product strategy workshops

    Around the table with your team: goals, users and what to build first. You walk away with a plan.

    For your developer: A scope for the first version, with priorities.

One design system. Every screen stays consistent.

A design system is your product’s shared toolkit: colors, typefaces, spacing and components, captured as tokens. Change one token and every screen follows. Try it below.

For your developer: the tokens go into the code as CSS variables or a Tailwind theme. Design and code use exactly the same values.

Design system/Bakkerij Vennegem

Pick a brand

Tokens

Typeface
Density
Dark mode

Contrast per WCAG 2.2 AA

  • Text on buttons4.33:1, min. 4.5:1Not enough contrast
  • Brand color as text4.33:1, min. 4.5:1Not enough contrast
  • Focus ring4.33:1, min. 3.0:1AA passed

Adjusts the lightness of your brand color just enough. The hue stays the same.

Preview of buttons, badges, a form, a card, a notification, a tab bar and table rows using the chosen tokens. Change the tokens to see them update.

Demo · Bakkerij Vennegem

What a design system gives you

Consistent everywhere
Every button, form and table looks the same on your website, in your app and in your customer portal. Your users learn your product once.
Build faster
Developers build with ready-made components instead of starting every screen from scratch. New screens ship faster, with fewer bugs creeping in.
Accessible from the ground up
Contrast, focus rings and keyboard support are built into the components themselves. We start from WCAG 2.2 Level AA, the international guideline for accessible digital design.
Documented
Every component comes with when to use it, which variants exist and what it’s called in the code. So the system stays usable as your team or your product grows.

Click through your product before a single line of code exists.

A prototype feels like the real app: you tap, scroll and order. So within a few days you see what works and what doesn’t, while a change still takes an hour instead of weeks of development.

Demo · Bakkerij Vennegem
Prototype

Flow map1 · Overview

Interaction

Overview → Product

Trigger
On tap
Action
Navigate to Product
Animation
Push
Curve
Ease out
Duration
300 ms

For your developer: the same values in CSS

transition: transform 300ms cubic-bezier(0.22, 1, 0.36, 1);

Tap through the app yourself. Tap next to a button and the hotspots light up, just like in a real prototyping tool.

From wireframe to hi-fi

Example
WireframeHi-fi

Structure first, in gray: what goes where, and in what order. Only once the flow works do color, photos and typography come in. So you talk about what it does first, and only then about how it looks.

Every state designed

Example

A screen is more than the pretty picture. We also design loading, fully booked and no connection, so your developer doesn’t have to make anything up and your customer never stares at a blank screen.

Why a prototype

  • Decide on something tangible

    Everyone taps through the same prototype. No more debating what a document meant.

  • Test with real people

    You share a link, testers click through on their own phones. Whatever stumbles, we fix before anything gets built.

    How we test with real people
  • Ready for your developer

    Screens, transitions and states are locked in. Your developer builds what you’ve already seen and approved.

Research and testing

Decisions based on people, not on taste.

We talk to your users before we draw anything, and we watch how they actually use the design before a single line of code exists. What they say, where they click and where they get stuck shapes the design. Not what we happen to like.

Demo · Garage VennegemExample

Switch between the test rounds yourself, or shuffle the notes again.

Our approach

Test small, test often.

You don’t need a big research budget. A few conversations and three short test rounds catch the biggest problems, long before they cost money in code.

5testers
per test roundFive testers already find about 85% of the problems, according to Jakob Nielsen.
3rounds
test and improveThree small rounds beat one big one: after each round we refine the design.
4.5:1
contrast for textThe minimum for regular text in WCAG 2.2 AA. For large text it’s 3:1.
24px
minimum target sizeNew in WCAG 2.2: targets of at least 24 × 24 pixels, or enough space between them.

What we use

  • User interviews
  • Usability tests, remote or on site
  • Click maps and heatmaps
  • Analytics and funnels
  • Card sorting and tree testing
  • UX audit of your existing product
  • Accessibility audit
  • A/B tests after launch

Accessible from the first sketch

WCAG 2.2 AA is our starting point: contrast, focus, keyboard and screen readers are part of the design, not an afterthought. Since June 28, 2025, the European Accessibility Act applies to many consumer digital services, such as webshops and banking services. Microenterprises that provide services are exempt.

For your developer: every finding becomes a ticket with a screenshot, a severity and a proposed fix. No forty-page report nobody reads.

Sources: Nielsen Norman Group (2000) (opens in a new tab), W3C, WCAG 2.2 (opens in a new tab), European Commission, European Accessibility Act (opens in a new tab), MeasuringU, SUS (opens in a new tab). Checked on September 28, 2026.

Approach

How a design project runs. Step by step, with you in the loop.

Every product is different, so every schedule is too. The order stays the same, though: first understand, then sketch, then polish, then test. After each step you see where things stand and help decide.

Demo · Tandartsenpraktijk Vennegem

A design file with seven frames, one per step, and below them the moments when you’re involved.

Step 1 of 7Kickoff

For each step: what you get, and what we ask of you.

  1. 01

    Kickoff and goals

    We get to know your product, your users and your goals. What needs to improve, for whom, and how will we know it worked?

    You get

    • A short one-page brief
    • Goals and success criteria
    • A schedule and a fixed price

    YouYou tell us about your product and your customers, in a call or a workshop.

  2. 02

    Research and discovery

    We talk to real users, look at your data and your existing product, and find where people get stuck.

    You get

    • Interviews and a UX review
    • Insights, clustered by theme
    • A list of the biggest pain points

    YouYou put us in touch with a few customers or colleagues.

  3. 03

    Flows and wireframes

    Structure first, still without color. Which screens, which steps, what goes where. So we talk about the logic, not about taste.

    You get

    • User flows
    • Wireframes of the key screens
    • A clickable sketch

    YouYou give feedback: does the flow match how your team works?

  4. 04

    UI design and design system

    Now it gets beautiful. We design the screens in your brand and build the building blocks at the same time: colors, typography, components.

    You get

    • Finished screens, desktop and mobile
    • A design system with components
    • Light and dark mode, if you want them

    YouYou help set the direction and approve the screens.

  5. 05

    Prototype and testing

    We build a clickable prototype and have real users complete tasks. Whatever doesn’t work, we fix before anything gets built.

    You get

    • A clickable prototype
    • Test results per task
    • Changes based on what we saw

    YouYou watch the tests with us, or you get the recordings.

  6. 06

    Handoff and build

    Our own developers build it, or we hand everything over cleanly to your team. The design files are yours.

    You get

    • Design files and specs
    • Design tokens and components
    • Support during the build

    YouYou choose: we build it, or your developers do.

  7. 07

    Measure and improve

    After launch we look at how people actually use it. Whatever can be better, we tackle in small, focused improvements.

    You get

    • Metrics for the key steps
    • A list of improvements
    • New screens as your product grows

    YouTogether we decide what comes first.

  8. How long does it take?

    That depends on your product. A UX review can take a few days, a new platform takes longer. After the first call you get a schedule and a fixed price.

    See pricing

From design to code

From Figma to code, nothing lost in translation.

What we design, we also build. Every button in the design exists as a real component in the code, with the same names, the same variants and the same values. What you approve is what you get.

Demo · Tandartsenpraktijk VennegemSimplified

A button component in a design inspector, the same button in React and Tailwind, and the result in the browser.

InspectorButton

Properties

Accessibility

  • Contrast 4.97:1AA requires 4.5:1
  • Target 40 px tallAA requires 24 × 24
  • Focus visiblefocus-visible outline

Pick a variant, size or icon: design, code and result all update together.

  • One team designs and builds

    Our designers and developers work side by side. No handoff over the wall, no “that’s not what we meant”.

  • Shared design tokens

    Colors, spacing and corner radii are defined once, as tokens. The design and the code read the same values.

  • Documented components

    Every component gets its variants and examples laid out, for instance in Storybook. So your team keeps building without guessing.

  • Accessibility tested in the browser

    We check contrast, keyboard, focus and target sizes in the real product, not just in the design.

Want us to build it too?

The same people who design your product also build it.

  • Apps

    iOS and Android from one codebase.

  • Software

    POS, portals, SaaS and internal tools.

  • Websites

    Custom-designed, fast and easy to find.

Pricing

What does product design cost? By the day, or a fixed price.

For an audit, a workshop or a sprint, we work by the day. For a complete design, you get a fixed price after a free call. You always know the amount before we start.

Design consultancy

An experienced designer who thinks along and works alongside you, for exactly as long as you need.

€700

per day · excl. VAT

Email your question

For example

  • A UX audit of your existing product
  • A workshop on your product strategy
  • A UX review of new screens
  • A design sprint, from question to tested prototype
  • An accessibility check against WCAG 2.2
  • Extra design capacity alongside your own team

Example calculation

Example

5 days: €3,500 excl. VAT

5 days

Like a 5-day design sprint

Design project

From research to handoff, with one fixed price you get in writing up front.

Fixed price

after a free call · excl. VAT

Book a free call

What’s included

  • Research and conversations with your users
  • Flows and wireframes
  • UI design of every screen, desktop and mobile
  • A clickable prototype to test
  • A design system with components and tokens
  • Handoff to your developers, or we build it
  • The design files are yours

What determines the price

  • Number of screens and flows
  • Web, iOS, Android or all of them
  • How much research and testing
  • A new design system or building on your existing one

Want us to build it too?

The same team builds what we design. Configure your project and see the price right away.

Configure your project
  • All prices excl. VAT
  • Amount up front, in writing
  • Design files are yours
  • 5.0 on Google, from 49 reviews

FAQ

Questions about product design

What founders, product teams and developers ask us most. In plain language, with one line for your developer.

Pricing and timeline

There are two ways. For consultancy, such as an audit, a workshop or a design sprint, you pay €700 per day, excl. VAT. A complete design project gets a fixed price after a free call. Together we look at the number of screens and platforms and how much research is needed, and you get the amount in writing before we start. See pricing

Example: a 5-day design sprint5 × €700€3,500

Files and building

Audits, accessibility and systems

Don’t see your question?

Just ask. You’ll get an answer from someone on the team within 24 hours on business days.

Next step

Ready for a product people love to use?

Tell us about your product in a free call. Or email us a link, a few screens or a short description. You’ll get a reply within 24 hours on business days.

Book a free call

30 minutes, online. We listen, ask questions and tell you honestly what we would do.

Pick a time

Email us your product

Send a link, screenshots or a short description. A rough sketch works too.

info@brisk.be

Send a message

Prefer short and quick? Ask your question on WhatsApp.

WhatsApp (opens in a new tab)
  • A fixed price or a clear day rate
  • The design files are yours
  • One dedicated point of contact
  • Designed and built by one team
  • A reply within 24 hours on business days

Brisk · Genk, Belgium